This weapon has been replaced by the UMP-40.
Kriss Super V (Before the UMP-40)[]
The Kriss Super V was the starter SMG in Warmerise. It replaced the Machine Gun, which was Warmerise's original gun. The Kriss featured a high fire rate and recoil, similar to the G36. Afterwards, the weapon was replaced by the UMP-40.
UMP-40[]
In many ways, it is equal to its predecessor, although it features a different model and lighter, quicker performance.
The UMP-40 is a starter SMG with average stats. It doesn't have a best trait, but rather does acceptably good at all ranges
Tactics[]
- Use this gun for only close to medium range combat.
- Never run in the open in a sniper map, as snipers can get you but you can't get them.
- Always take out snipers at close range, as the impact of the bullets will make their scope almost unusable. Plus, the sniper can never outperform a Kriss at close range.
- Always bring your mouse slightly down when shooting an enemy, as this can help balance the recoil.
- Never go full auto and empty out your mag. Always pay attention to your crosshair more than the enemy. If you see your crosshair not on your enemy, then don't fire. Even if you think it's not on your enemy, then don't fire.
- Predict the enemies next position.
- Jump around and spin, but keep your crosshair on your enemy.
- Steps 5 and 7 require practice! Practice is the best thing you can do to improve your skill!
Attribute | Value |
---|---|
Cost | 0 XP |
Fire rate | 9.1/sec |
Magazine capacity | 30 |
Reserve magazines | 5 |
Recoil | 100% |
Bullet spread | 75% |
Player speed multiplier | 100% |
Aiming field of view | 45° |
Invisible to radar | No |
Damage[]
Area | Value | Rate (dps) |
---|---|---|
Head | 22 | 200 |
Torso | 19 | 172.73 |
Limbs | 15 | 136.36 |